Our project focuses on the problem of cellphone use in school. Many students feel distracted in class or isolated during recess because of their phones. We wanted to find a way to help students connect with others face-to-face, without having to ban cellphones completely. So we worked on a playful solution to motivate social interaction during breaks.
I worked on questions related to the design and programming of a vehicle controlled by a mobile app, such as how to integrate different technological components and how to customize the bodywork using 3D modeling and printing tools. I also analyzed how this type of project can be applied in educational contexts, promoting practical, technological, and hand-eye coordination skills.
In the Industrial Arts class at the creative building, I had to design and build a simple mechanical system, using mainly wood, that could generate a repetitive movement manually and functionally. The challenge was to make the parts move in a coordinated and continuous way using a basic mechanism, such as a cam.
Poor alimentation is a problem that currently affects everyone despite age. The majority of people often chooses easier and quicker options of food (fast food in the worst cases) instead of the ones that are nutritional, specially teenagers. We wanted to find a way to help people organize their meals better and access simple, healthy recipes.
Our project is an online app designed to help users maintain a healthy lifestyle. We especially thought of students from Colegio del Sol, aiming to improve training routines and habits for school athletes. The app includes personalized workout plans, food suggestions, and a group chat to support communication and motivation among users.
The problem we’ve been working on is about fighting nicotine addiction. Specially pods and vapes. Vaping has become something “common”, especially among teens and young adults, due to flavored products, striking designs, and the perception that it's safer than smoking. However, the reality is that it leads to serious nicotine addiction.
I created STEAMPY (link here), a website designed to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) activities and projects in Paraguay. The site serves as a centralized platform where students, educators, and enthusiasts can find resources, events, and inspiration related to STEAM fields.
I made a chain out of soda tab cans (from the floor or given to me). It has two keychain rings to attach to pants with belt loops, and I added some keychains of my choice on it too. You can really use any keychains, or just keep it simple without them, you can also make it as short or as long as you'd like!
Our project focuses on raising awareness about the use of electric vapes, especially among teens. Last year, we worked on a prototype about this topic. This year, our group split and each team created a new idea based on the same issue. Our team decided to improve the website and start designing an app that supports people who want to stop vaping.
I wanted to make a mechanism that works with movement without having to use a motor and only using gravity as a mobility mechanism, a kind of ruler. It consists of using the weight of the axle's limbs to distribute the weight differently, causing it to move. It could be used for basic physics classes.
I had the problem of working in actual size in Rhino, and for the wheels, I almost cut them with 8 sides. Later at home, I fixed it by using a 10-sided shape for the wheels. I also couldn’t cut the wooden wheels with the electric router to make them solid, so since I was running out of time, I decided to cut several wheel and side triangle pieces to glue them together and make them thicker.
The problem I addressed was how to transform an artistic idea into a tangible piece that combines digital design, manual techniques, and creativity. I decided to create a decorative puzzle as a way to express my artistic vision and develop technical skills in design, laser cutting, and painting. A standout aspect of the project is that the shape of the puzzle is unconventional, which makes it especially difficult to assemble, adding a level of challenge and entertainment.
This project envisions a machine capable of drawing geometric patterns (spirographs), modeled after the "Wooden Cycloid Drawing Machine" designed by Mr. Joe Freedman, to be used as educational material for art classes. The primary goal of this project is to explore design as a means of problem-solving, and to learn how to create educational tools for students using materials provided by the school.